NVIDIA Launches The World's First Interactive Ray Tracing Engine


NVIDIA introduced the NVIDIA OptiX ray tracing engine, part of a suite of application acceleration engines for software developers.

NVIDIA acceleration engines make it easy to incorporate valuable, high-performance capabilities into applications, while simultaneously reducing development time. NVIDIA application acceleration engines unveiled at Siggraph 2009 include:

NVIDIA OptiX engine for real-time ray tracing
NVIDIA SceniX engine for managing 3D data and scenes
NVIDIA CompleX engine for scaling performance across multiple GPUs
NVIDIA PhysX 64-bit engine for real-time, hyper-realistic physical and environmental effects

As the world?s first interactive ray tracing engine to leverage the GPU, the NVIDIA OptiX engine is a programmable ray tracing pipeline enabling software developers to easily bring new levels of realism to their applications using traditional C programming. By tapping into the massively parallel computing power of NVIDIA Quadro processors, the OptiX engine greatly accelerates the ray tracing used across a spectrum of disciplines, including: photorealistic rendering, automotive styling, acoustical design, optics simulation, volume calculations and radiation research. Application developers are utilizing the OptiX engine to redefine what?s possible for designers, engineers and researchers.
The NVIDIA PhysX 64-bit physics engine brings hyper-realistic, real-time physics to professional applications. Already a proven and popular solution within the computer games industry, the 64-bit version of PhysX will permit more accurate calculations on far larger data sets for engineers, designers and animators wanting to interrogate their data, model physical properties and breathe life into their work.

SceniX acceleration engine has been a critical part of our success in the automotive styling industry,? said Christian Matzen, COO, ICIDO, a global leader in virtual engineering solutions. ?Based on the ease of integrating OptiX within SceniX, and its stunning visual results, we plan on delivering interactive ray tracing to our design customers later this year.?



NVIDIA will be showcasing the new suite of application acceleration engines this week at the SIGGRAPH 2009 conference and exhibition in New Orleans; booth #2101. For more information on NVIDIA at SIGGRAPH, visit: http://www.nvidia.com/engines.

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